Town: Aqdi̊msivāpi̊m Se

Aqdi̊msivāpi̊m Se

Aqdi̊msivāpi̊m Se
Example Tauric architecture.
StateDalandic Empire
ProvenceFidhi̊si Provence
Sub ProvenceZazafckotefwÿ Hold
RegionQusigej Shrublands
Founded946
Community LeaderMaster Haw̄ Daw̄ 'Ophelia Bullet' Cä̋ Ya̋nvé̄ Vúchīń̄ Qàjà
Area6 km2 (2 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation4160 m (13648 ft)
Average Yearly Precipitation140 cm/y (55 in/y)
Population1466
Population Density244 people per km2 (733 people per mi2)
Town AuraNecromancy
Naming
Native nameAqdi̊msivāpi̊m Se
Pronunciation/aqˈdi̘msi/ /ˈvəˑpi̘m/
Direct Translation[sound; music] [dead]
Translation[Not Yet Translated]

Aqdi̊msivāpi̊m Se (/aqˈdi̘msi/ /ˈvəˑpi̘m/ [sound; music] [dead]) is a temperate Town located in Zazafckotefwÿ Hold, Fidhi̊si Provence, within the Dalandic Empire.

The name Aqdi̊msivāpi̊m Se is derived from the Tauric language, as Aqdi̊msivāpi̊m Se was founded by Cú̄oīr Mbó̄kīnḱ 'Wild Buzz' Hāónvë̂ Yó̄sh Mbó Willins Belíhgā, who was culturaly Tauric.

Climate

Aqdi̊msivāpi̊m Se has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a pleasant 21°C (69°F). Aqdi̊msivāpi̊m Se receives an average of 140 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Aqdi̊msivāpi̊m Se covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4160 m (13648 ft) above sea level.

Overview

Aqdi̊msivāpi̊m Se was founded durring the early 11th century, by Cú̄oīr Mbó̄kīnḱ 'Wild Buzz' Hāónvë̂ Yó̄sh Mbó Willins Belíhgā. The establishment of Aqdi̊msivāpi̊m Se was somewhat plagued by a lack of willing colonists, leading to Cú̄oīr Mbó̄kīnḱ 'Wild Buzz' Hāónvë̂ Yó̄sh Mbó Willins Belíhgā electing to pay people to resettle in Aqdi̊msivāpi̊m Se.

Aqdi̊msivāpi̊m Se was built using the conventions of Tauric durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Aqdi̊msivāpi̊m Se is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Aqdi̊msivāpi̊m Se is buildings are arranged arrounded a highly ordered system of restrictive paverstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town is protected by a series of wooden fences ringing the town's parimiter, which are likly intended to keep varrious beasts out of town rather than protect it from attack by any intelegent agents. The bare minimum defences has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Aqdi̊msivāpi̊m Se has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Aqdi̊msivāpi̊m Se’s streets. The town is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Aqdi̊msivāpi̊m Se has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Aqdi̊msivāpi̊m Se. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Aqdi̊msivāpi̊m Se's parks.

Aqdi̊msivāpi̊m Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Aqdi̊msivāpi̊m Se.

Aqdi̊msivāpi̊m Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Aqdi̊msivāpi̊m Se has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Aqdi̊msivāpi̊m Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Aqdi̊msivāpi̊m Se has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Aqdi̊msivāpi̊m Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Aqdi̊msivāpi̊m Se's public wards, blessings, and other arcane systems.

Aqdi̊msivāpi̊m Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Aqdi̊msivāpi̊m Se's natural decorations nor waterways.

Aqdi̊msivāpi̊m Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Aqdi̊msivāpi̊m Se has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Life is hard in Aqdi̊msivāpi̊m Se. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Aqdi̊msivāpi̊m Se a notably resourceful and hearty people.

Aqdi̊msivāpi̊m Se's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Aqdi̊msivāpi̊m Se every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Mercane near Aqdi̊msivāpi̊m Se are known to be almost tame, such that they can be put to domestic use.

Aqdi̊msivāpi̊m Se's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves long periods of drunkenness to channel Wild Magic energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5922 m2
    • Cattle and Similar Creatures: 366
    • Poultry: 4398
    • Swine: 293
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 146

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 7
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 6
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

467 of Aqdi̊msivāpi̊m Se's population work within a Foundational Occupation.

970 of Aqdi̊msivāpi̊m Se's population do not work in a formal occupation, but do contribute to the local economy. 29 (2%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town a natural disaster. One of Aqdi̊msivāpi̊m Se's local festivals commemorates this miracle.

History